The next features will make Points even more exciting, as they become the foundation for some serious competition. Player Points span the whole platform, creating a competitive meta game that unifies players and developers with a huge variety of tastes and preferences. There are millions of creations, spanning many genres and styles, on ROBLOX. We encourage you to participate in this beta test and provide feedback that will help us shape the final product. We will be tweaking and tuning our systems based on what we see and your experiences, then starting fresh – fair for everyone – with the official launch. Again, we likely will alter the rate at which developers accumulate Points during the test, as well as visual elements of how they’re awarded (we’re tweaking some GUIs right now).Īt the end of the beta test, we will be resetting all Points. Eventually, all developers will be able to do so. Currently, top developers can award Points to players. As of today, they are accumulating for builders and developers when players spend ROBUX in their games. We are planning to test Points for at least 30 days. Points are also going to play a significant role in group competition and global leaderboards, both of which are coming soon to this beta test. Once you’ve earned Points, your score is visible on your profile page, so you can use it to show your friends how experienced a gamer and ROBLOX member you are. Top developers can now start experimenting with awarding points using the Points Service. To collect your first Points, we recommend you stop at ROBLOX Battle, which the Games team has updated to award a Player Point when you bank a certain amount of coins (and assuming there are Points to award). You can use points to get: In-app or in-game items Coupons to buy in-app or in-game items at a discounted price Google Play credit Partner rewards Use. To learn more about the Points Service, which is what developers use to award points to players, see this new entry in the ROBLOX Wiki. (The rate at which we dole out Points will fluctuate as we test the system and find the right balance.) The developer can use those Points – and any others they collect – to reward players for their achievements, adding a new layer to gameplay. The game’s developer gets seven ROBUX and, now, a certain allowance of Points to distribute back to players. You can think of Points like Playstation trophies, Xbox Achievements, or even ROBLOX badges – the important distinction from the latter is there’s scarcity to the number of Points to be awarded, making them limited and desirable.įor a basic example of how this works, let’s say a player spends 10 ROBUX in a game. Builders and developers can then distribute those Points to players who achieve predefined goals. Points are awarded to builders and developers when players spend ROBUX in their games. We’re starting with a new cross-game, platform-wide scoring system known simply as Player Points. Generators that offer free robux codes are simply trying to make up these codes on the fly to try to hack Roblox.Today, we’re kicking off the beta testing period for a series of features that will give new meaning to ROBLOX gameplay – for individuals and groups alike – while also encouraging better content and fun rewards for players.
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